When You Play, Play Hard

Bully Pulpit Games

March Playset of the Month: White Hole

Posted by Steve on March 8th, 2012 — in News

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Space station in peril? Check. Warrior aliens with a blood feud? Check. Hand-wavy quantum physics, Star cult zealots, and stupid people desperate to escape? Check, check and check! Welcome to Star Station Sigma, at the edge of the White Hole.

The heroes aboard Star Station Sigma took one look at that dimensional anomaly and they got the hell out of town.

After the “white hole” (that’s what the super-genius science team called it) tore part of the station’s hull clean off, the stupid bastards in charge ordered an evacuation. A few minutes after that, they were headed back to Space Legion territory with FTL drives at maximum. But the white hole had busted the lower deck all to hell, damaging many of the escape pods, so a bunch of people got stranded aboard Star Station Sigma. The losers, mostly.

Those left behind: some junior officers with delusions of competence, some hard-drinking pilots who didn’t respond to the alarm quickly enough, maintenance staff (glorified janitors), a few asshole security officers, and a bunch of prisoners from the holding area. Now everyone’s trying to figure out how the hell we’re going to get off this ship. Problem is, the Ax’Tularians hate the Kruk’Chels, the prisoners hate security, and the crew members hate the officers. The station’s orbiting a white hole, and everyone’s trying to kill everybody else, and we’re just a clump of space-waste circling the drain. I should’ve stuck with smuggling.

This playset by Rafael Chandler includes a Stunt Die mechanic for atomizing the station as you play, for added trouble!

Free Game February: News Hole & Cap and Trade

Posted by Jason on February 27th, 2012 — in News

News Hole is a Jeep-tinged parlor larp about family, love, and the death of print journalism.

Cap and Trade is a classroom-y game designed as an entree to learning about cap and trade legislation in the United States.

Free Game February: The Evil Wizard Kormákur and Anchorhold

Posted by Jason on February 22nd, 2012 — in News

We Are Here To See The Evil Wizard Kormákur is an experimental game about a group of people who have converged on the remote tower home of the evil wizard Kormákur, each with a grievance and none of whom is exactly what they seem.

Anchorhold is a fantasy setting inspired by some traveling in the Alps. It’s a bunch of locations, situations, and characters with plenty of juicy plot hooks. Plus random encounter tables!

Free Game February: The Trial of Poland and Watch the Skies!

Posted by Jason on February 17th, 2012 — in News

The Trial of Poland is a game that focuses on the rise of the Solidarity movement in Poland n 1980, from the point of view of the established powers confronted by a legitimate and ultimately existential threat. Each of the characters is a historic eastern bloc leader and, in his own way, a terrible person. The game hinges on a single decision—will Poland be invaded?

Watch the Skies! is a parlor larp for eight or more players, set in the late fifties in George Adamski’s flying saucer cult/swinger’s pad on the slopes of Mt. Palomar. Find someone to run it for you and then don’t read it, because it is full of secrets and surprises.

Press Release: Bully Pulpit Games Announces Durance

Posted by Steve on February 13th, 2012 — in News

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BULLY PULPIT GAMES ANNOUNCES DURANCE

Two-time Diana Jones Award winner adds new game to Bully Pulpit Games’ lineup

Chapel Hill, North Carolina: Bully Pulpit Games LLC, publisher of Fiasco and other award-winning games, announced the upcoming release of Durance, Jason Morningstar’s unique take on life in a far-future penal colony.

Durance is a game about the limits of power,” Morningstar said, “the key ingredients are savagery and servility, and where better to explore these concepts than a prison? And what makes a better prison than a backwater planet on the other side of the Great Rift?”

Durance is a fast-paced, low-prep, highly collaborative game in the tradition of Fiasco. Players in Durance assume the dual roles of convicts and guards trying to survive on an outrageously hostile planet. The thin veneer that separates the two classes tends to erode during play, raising questions about corruption, justice and mercy.

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