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3ds max plugins |
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WhereIsIt plugins |
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3ds max Plugins |
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Here are the publicly available plug-ins that I've developed
so far for Autodesk 3ds max. In
projects section
there is information about a few other plug-ins that I've developed for
companies for their special needs. Please feel free to post your questions or
comments on these plugins in to my support forum.
Brazil r/s
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[?] [max1] [max2]
[max3]
[max4]
[max5]
[max6]
[max7]
[max8]
[max9] [max2008] [max2009] |
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Brazil r/s is a modern rendering system that Steve Blackmon
and Scott Kirvan started developing while working as the R&D team of
Blur studios. These two
genius guys are also the coders of MAX's built-in raytrace engine (code name RayFx) which ships with Max since 1998. I've joined them in October 2001
(mid-beta stage) and still working on Brazil r/s core coding
with these two great guys with the support of a great team. Visit
Splutterfish homepage
for more details (Image by
Andre Richard) |
QuickDirt
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[?] [max1]
[max2]
[max3]
[max4]
[max5]
[max6]
[max7]
[max8]
[max9]
[max2008] [max2009]
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QuickDirt is a very fast weathering/aging tool that I've
developed in 1999. It supports MAX 2.x, 3.x, 4.x, 5.x, 6.x, 7.x and corresponding
Viz versions. It works on any mesh geometry and interactively computes
placement of dirty/clean materials depending on the shape of the object. It's possible to place 3 different dirt layers on top of
each other with completely different settings. QuickDirt comes with
numerous tools which lets you change the complex material trees with just
one click, export the calculated dirt mask to a bitmap or even to a data
file to be read by game engines. QuickDirt has many parameters to tweak
the look and placement of aging
effect. (Image by
Kursad Karatas) |
Texporter
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[?]
[max1]
[max2]
[max3]
[max4]
[max5]
[max6]
[max7]
[max8]
[max9-32]
[max9-64] [max2008-32]
[max2008-64] [max2009-32]
[max2009-64] |
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Texporter is a small but a handy utility to unwrap any mesh
in texture coordinate space. This process results a "flat" wire
frame
representation of your model so that you can use your favorite painting
software to paint color, bump, shininess etc maps being sure that it'll
perfectly fit to the geometry when applied on it. It's not a big or complex
tool but over the years it became very popular and almost the standard tool
for this task. (Image by
Boyd Lake
- Rainbow Studios) |
ColorCorrect
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[?]
[max1]
[max2]
[max3]
[max4]
[max5]
[max6]
[max7]
[max8]
[max9-32]
[max9-64]
[max2008-32]
[max2008-64]
[max2009-32]
[max2009-64]
[max2010-32]
[max2010-64]
[max2011-32]
[max2011-64]
[max2012-32]
[max2012-64]
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ColorCorrect is a 3DS Max texture plug-in which alters the
colors of any (bitmap or procedural) texture so that you can fine tune the
colors or create a variation of it. It eliminates going back and forth
between Photoshop and max and also lets artists to use the same map in
different parts of the scene to reduces memory consumption. To give you full
control all the parameters are mappable. I was inspired by CC tool of
discreet's Flint software (at that time 3ds max was not a Discreet
product). (Image by
Dan Burke from Warcraft III trailer) |
HDRI Input/Output
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[?] [max1] [max2]
[max3]
[max4]
[max5]
[max6*] [max7*] [max8*] [max9*]
[max9*]
[max2008*]
[max2009*]
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I've developed this HDRI bitmap I/O plug-in in 2001for
Splutterfish who
distributes it free of charge. It's main purpose was to unleash high dynamic
image power of Brazil r/s but we preferred to keep it independent from Brazil
and make it public. Because at that time 3ds max
didn't have native support for hdr image file format which becomes very
popular day by day. Splutterfish
offers it to any max user free of charge as a gift. With 3ds max 6
and above this plugin comes as a standard plugin. So you don't need to
download it for 3ds max6 and above, it's already there. |
Math MAX
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[?]
[max1]
[max2]
[max3] [max4] [max5] [max6] [max7] [max8] [max9] [max2008] [max2009] |
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I realized this project, that I was planning for a long
time, in 1996. This set of max primitives (and a space warper) lets you
enter mathematical formulas to describe geometry, force fields or space
deformations. It was developed for Max 1.0 and re-compiled for following max
versions till max 4.0. Since the max API changed considerably in that period
of time, bare re-compiles inject new bugs and strange behaviors therefore I
did not re-compile for MAX 4 or 5. I'm still planning to re-write this
project for MAX4.0+ but I need spare time for that which I don't have much
nowadays. |
CounterText
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[?]
[max1]
[max2]
[max3]
[max4]
[max5]
[max6]
[max7]
[max8]
[max9-32]
[max9-64]
[max2008-32] [max2008-64]
[max2009-32] [max2009-64] |
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CounterText is extended version of MAX's text object. It
provides animatable number content in the text so that users can have frame
numbers or any custom numeric value. You can bind it to any animatable
parameter in the scene to give numeric information about that
parameter in the rendered image. This plug-in also originates to MAX 1.0 but
it's re-designed couple of times to reflect the UI changes of MAX's native
text object. |
SIRDS / SIS Generator
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[?]
[max1]
[max2]
[max3]
[max4]
[max5]
[max6]
[max7]
[max8]
[max9]
[max2008] [max2009] |
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This video post image filter plug-in lets you create SIRDS (Single
Image Random Dot Stereogram) and SIS (Single Image Stereogram) images out
from any MAX scene. This plug-in is also originally developed for MAX 1.0
and re-compiled for newer max versions. I'll re-compile it for MAX 4.x and
5.x hopefully soon. |
Super Ellipsoid
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[?]
[max1]
[max2]
[max3] [max4] [max5] [max6] [max7]
[max8] [max9] [max2008] [max2009] |
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This is one of the very fist plug-ins ever written for 3D Studio
MAX. It's a primitive object which changes shape according to it's two
parameters. I developed it in 1995 (or was it 96?) with beta SDK of
MAX as a test project to learn the SDK. The initial version is distributed
via Bobo's web
site. These were the days you could follow all the news about 3D
software. Even
Gary Yost (Founder of Yost Group who developed 3D Studio in 1988) e-mailed
me to point a bug caused by the beta SDK. |
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