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09-27-2010, 12:22 AM | #1 |
Smash Journeyman
Join Date: Dec 2008
Location: Philadelphia, PA
Posts: 472
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[Super Smash Land] - Final Build 1.1 Online
Website Youtube Introduction: I am here to introduce a fan-project that I have been working on for a few months now. The project consists of me, Dan Fornace doing art and programming, and InversePhase covering Sound Effects and Music. And featuring flashygoodness who handled most of the secret level songs and a few others. We are working on a relatively experiment recreation of the Super Smash Brothers series as if it were released for the Gameboy Original and was a part of the franchise. Of course, I will be taking away many of the restrictions since I am actually developing it for Windows Pc with Game Maker. However, we want the presentation to be authentic as possible. I have been working on 4 color pixel art while InversePhase is working with authentic chiptune skills to create sounds that match the game. Gameplay: While I am making a fan game, I hope to add many of my own design elements and choices to the game. Since this made to look like its for gameboy, I will have a static screen rather than the zooming and moving that is capable in 3d. I will also be using simple stage designs rather then the monstrosities that populated two-thirds of Brawl. I am also simplifying the combat for the Gameboy. The controls consist of the D-Pad. A to Jump and B to attack. There are no shields, no grabs, no dodges, no smash attacks. Therefore to balance characters and attacks, I am relying heavily on starting and ending lag as well as knockback. Damage and Death percentages will be similar to the series but I do not plan a direct correlation on attacks. Since there is only one attack button that means there are only 9 attacks. Up down forward and neutral for the ground and the same plus backwards for the air. That means that characters will not take direct translations to their movesets as I am picking the most unique moves in my mind to form the characters. Finally, I am simplifying the roster. I plan on having 4 characters with 2 Secret Characters. I plan on making at least one that is not from smash with my own moveset. I have some ideas that change the way the game is played and make characters more unique so I plan on implementing those. Build 1.0: It is with great excitement that I present to you the First Final Build for Super Smash Land. Anything after this is bug-fixes as I am pretty much done working on the game. The future of this project is still being decided. I have thought about open source and/or passing it to capable programmers. Screenshots: And Finally here is the download: Download 1.0 The Game is currently Windows only and you have to download it to your PC. MAKE SURE YOU UNZIP THE GAME OR IT WILL GIVE AN ERROR. You can change the controls in-game by going to Options > Controls. I also include a Joy2Key in the zip so you can use any kind of USB controllers that you can plug in. Defaults for player 1 Arrows Move Z is jump X is attack Enter is Start Backspace is Select Videos: Release Trailer (Sep 13, 2011) Demo 2 Trailer (Feb 21, 2010) Link Trailer (Jan 24, 2010) -Dan Last edited by 4nace; 11-10-2011 at 12:45 PM. Reason: Updates |
09-27-2010, 12:45 AM | #2 |
As seen on TV
Administrator
Join Date: Jun 2002
Location: All the channels, all of the time
Posts: 39,194
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Pikachu. They're the four that were used in the Brawl Trailer, and were also the ones first shown in the Melee opening.
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09-27-2010, 12:53 AM | #3 |
Smash Journeyman
Join Date: Dec 2008
Location: Philadelphia, PA
Posts: 472
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Ahh pikachu. I completely forgot about him! Haha and he's perfect since my game is going to be handheld base.
So. Mario Kirby Pikachu Link. Actually going to change this thread to be more helpful for me now that you've moved to workshop =) |
09-27-2010, 06:51 AM | #4 |
Smash Champion
Join Date: May 2007
Location: Santa Barbara, CA
Brawl FC: 3909-8387-3461
Posts: 2,402
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Can you code?
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