Twofold Secret

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Alight
Why am I dreaming of the smell of smoke?

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Sanctuary 17
If they wish to hide in the darkness, then so be it.

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Where We Remain
Already they are looking for you. Run.

RT @JasperByrne: New blog post: "LONE SURVIVOR: 27.3.2012" t.co/OGb6vmAU

In related news, some folks in the Twine community have restarted development and are fixing longtime bugs. Exciting! https://t.co/q7wUY0P9

. @auntiepixelante renders the text adventure part from that mission everyone loved in Saint's Row 3 in Twine: t.co/twaUQudQ

RT @IGDABaltimore: On Tues, March 20th, 7pm at the Green Turtle in Hunt Valley, we invite you to our second meeting of 2012. The topic: ...

RT @rockpapershot: The Kickstarter for Wasteland 2 is now live for those who are interested in such possibilities. t.co/i9ZUOVby

Thanks for keeping everybody honest, Douglas Crockford. t.co/NUuxk3Mq t.co/Q7jHQQZ9

The Buddy System

We’ve been experimenting a lot with our creative process. For a few months after we released Alight, Joel and I both worked on separate projects in some sort of creative version of communism. From each according to their ability, to each according to their need, right? Joel would do graphics for both projects, I’d write code for both, but we’d work separately on the design and story of each one. It was an interesting experiment… More

posted 2 March 2012

Mene, Mene, Tekel u-Pharsin (or: why our next game won’t be in Flash)

– that being the message the first time anyone ever saw the writing on the wall. You have been weighed and found wanting; your empire will fall. When you’re God, you’ve got the freedom to etch your feelings into stone in house of the emperor of Babylon. Billion-dollar international corporations that are feeling a bit itchy about Q4 financial results, on the other hand, have to employ more subtlety. Adobe’s missives this past week have… More

posted 17 November 2011 in code, ramblings

Artscape 2011, A Survivor’s Guide

So we exhibited Alight at Gamescape this year, an exhibit at the Baltimore-based Artscape festival. And we survived! It was a fun to show the game off, and great to meet up with other game developers and talk shop. There are several big companies in the Baltimore/DC area, but thus far, it’s been hard to find other indie devs that are nearby. Go check out some photos from the event if you haven’t already. It… More

posted 19 July 2011 in alight, ramblings

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