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Game OnGame On Season 1 2012
As Game On enters its sixth year as the penultimate provider of all things game making on the Queensland indie scene, we get all reflective and examine the influence of the industry on the cultural zeitgeist. We discus monsters, zombies, cyberpunk and the apocalypse and ponder life’s big questions in a year of wide ranging talks about how us gamers and game makers do what we do … Diary Dates: Wednesday March 14th – MONSTERS “From the very earliest games made in compuer and engineering labs to contemporary triple A titles, the antagonist – something to shoot at, avoid, outwit or generally destroy, is often a monster of some kind. Many of these antagonists take the form of recognisable monsters already prevalent in other media and myth: Zombies, Vampires …. This game on presentation invites you to join our panel of experts from the games industry and film to chat about the histories and form of the enemies we love to frag.” Wednesday May 9th – SCI-FI “The golden age of the arcade game was also the age of space travel and a whole new set of environments and characters who made their media debut in the 80s and 90s are now well established game designer palettes. But science fiction has roots even further back and contemporary science fiction offers a whole slew of other genres from tech-noir, cyber-punk to steam-punk and fifties retro. Join us for a presentation on the nature of the beast and understand your design world!” Dressing up encouraged. Free Public Programs – All Welcome – Venue is the Glasshouse @ Kelvin Grove Creative Industry Precincts unless otherwise indicated Supported by: Brisbane IGDA || Bond University || CIP Precincts || Griffith GFS || iCi || Qantm College, Brisbane || Southbank Institute of Technology Many Thanks to all our lovely supporters – here is to another great year ================================================== Join us over on FB for updates: Brisbane International Games Developers Association (group) ================================================== PREVIOUS GAME ON PUBLIC PROGRAMS ================================================== Game On Season 2 2011 Free Public Programs – All Welcome – Venue is The Glasshouse, QUT Creative Industries Precinct, Kelvin Grove unless otherwise indicated Game On Aug 3rd 6.00 – 7.00 pm the glasshouse – Marketing your game – ninja style The man behind Halfbrick’s world wide hit Fruit Ninja’s quirky internet ads comes to Game On to chat about the world of mobile and casual games marketing and his own somewhat unique approaches as well as Halfbrick’s rather interesting Friday afternoons … Fruit Ninja – www.fruitninja.com/ Game On Sept 7th – Bringing the lads back The first year we ran the fabulous 48 hour game making challenge we had four teams – our winning team that year was SIF90 – they came – they coded – they conquered. Much adored and beloved the SIF90 lads have since gone their own separate directions and we want to bring them back! A chat on making games, going indie and all stops in-between starring Tom Killen (The Voxel Agents - creators of Train Conductor) and Luke Muscat (Halfbrick Studios and lead designer on Fruit Ninja) with special guest star Henrik Pettersson the viking half of the team from QCA (The Sword Lady and The Viking) who won the 2010 Freeplay best design award for Up-Down-Ready … and whose team won the overall indie winner in the 2010 48hr game making challenge … Fruit Ninja – www.fruitninja.com/ The Voxel Agents – www.thevoxelagents.com/ Join us for some stories and be inspired … and prepare for …. Sept 30/Oct 1/ Oct 2 – The return of the fabulous 48hr game making challenge! Now in its fifth year … Team registrations opening soon – watch our sites: Brisbane IGDA: igdabrisbane.org 48hr game challegne: 48hrgamecomp.com Brisbane IGDA fb: www.facebook.com/group.php?gid=319387216329 Twitter: @igdaBrisbane – @48hrgamecomp Want to be involved – Why not enter our logo competition? ======================================== Game On Season 1 2011 March 2nd: Featuring Matt Ditton – Defiant Dev, Polymonkey, Ex Pandemic, Griffith QCA Game Design course coordinator, Technical Artist and programming and art love evangelist, currently finishing work on Alternator for the ABC Matt is a perfect start to this year’s Game On program. His team won the recent ABC challenge to propose a serious game and the result, Alternator, is nearing completion. With an international reputation as a speaker, experience across professional game development and indie dev, between education and commercial teams and of course, member of the 2010 winning pro-league team in the fabulous 48 hour game making challenge, Matt will be telling the story of indie gets serious and how the transition from making a game for fun into making a game with a message actually works on the ground. ======================================================= April 6th: Featuring some of Brisbane’s professional game designers who have started playing with innovative interfaces for fun (and possibly design) The game interface – what exactly is it? Is it the UI? Is it the control system? We are seeing some really interesting new UI / control systems coming through now in the wake of Nintendo’s Wii: Microsoft’s Kinect, Sony’s Move. Some forms of game play are dumping the controller and UI altogether in favour of using the real world, others are playing with augmenting the real and crafting illusion using AR technology. Is it all just novelty or is the game indeed the interface (or is the interface the game?). Bring your favourite rant or enthusiasm to this panel on the interface beastie. Do you think you have designed a completely new interface – bring it along to show and tell! ======================================================= May 4th: Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. www.demruth.com/ Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its tongue out at Cartesian space, and it makes for a brilliantly innovative game! * And yes indeed, this is the same title as a Freeplay 2010 talk, it is a warm up to: ======================================================= June 1st: Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker. Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane. Freeplay 2011: www.freeplay.net.au/2011/02/ ======================================================= ======================================================= Game ON Season 2 2010 In brief: Machinima opening and exhibition – 20 July – 7 Aug Game ON Elements of Games workshops go to Rockhampton – 31 July – 1 Aug Game On Public Program: The nuts and bolts of going indie – 4 Aug – 6.00pm – 7.00pm Game On Public Program: Delivering your game – elsewhere – 1 Sept – 6.00 – 7.00pm The return of the fabulous 48 hour game making challenge – 1 Oct – 3 Oct Machinima
WHERE: The Block, CI Precincts, Musk Av, KG
WHEN: 20 July to 7 August 2010
TICKETS: Free
Machinima combines filmmaking, animation and game development in a real-time 3D virtual video game environment like Second Life, The Sims and World of Warcraft.
The exhibition features an historical timeline of machinima works with over 60 examples on display; from the first clunky DIY video game films created using games like Quake and Doom in the mid-90s, to contemporary film and artworks by internationally acclaimed artists like Friedrich Kirschner.
Fans can also get reacquainted with classic video games in the Gamers’ Lounge.
Join us for the opening on Tuesday 20 July, 6.00pm for 6.30pm
To be opened by Friedrich Kirschner.
Friedrich Kirschner is a filmmaker, visual artist and software developer. He re-purposes computer games and realtime animation technology to create animated narratives and interactive performances.
The exhibition continues to Saturday 7 August.
Opening hours
Tuesday & Wednesday 2.00pm – 6.30pm
Thursday & Friday 2.00pm – 7.30pm
Saturday 4.00pm – 7.30pm
Supported by
IDAprojects
Queensland Academy for Creative Industries
======================================================= Machinima WHERE: The Block, CI Precincts, Musk Av, KG TICKETS: Free Machinima combines filmmaking, animation and game development in a real-time 3D virtual video game environment like Second Life, The Sims and World of Warcraft. The exhibition features an historical timeline of machinima works with over 60 examples on display; from the first clunky DIY video game films created using games like Quake and Doom in the mid-90s, to contemporary film and artworks by internationally acclaimed artists like Friedrich Kirschner. Fans can also get reacquainted with classic video games in the Gamers’ Lounge. Join us for the opening on Tuesday 20 July, 6.00pm for 6.30pm To be opened by Friedrich Kirschner - Friedrich Kirschner is a filmmaker, visual artist and software developer. He re-purposes computer games and realtime animation technology to create animated narratives and interactive performances. The exhibition continues to Saturday 7 August. Opening hours Tuesday & Wednesday 2.00pm – 6.30pm Supported by IDAprojects ======================================================= Game On: Elements of Games goes to ROCKHAMPTON WHERE: Rockhampton Library / Rockhampton Walter Reid Cultural Centre The Elements of Gaming provides an insight into the creativity and daily lives of contemporary Game Makers, through a series of personal talks and hands-on workshops by those in the industry. Rockhampton is hosting four workshops:
More information and times via Rockhampton local outlets ======================================================= GAME ON PUBLIC PROGRAM WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG The Nuts and Bolts Going Indie So you have a great team and a good idea? This presentation introduces you to the nuts and bolts of going indie and getting a game out there. Come along and find out about setting up the business side of independent game company: budgeting, preparation, organisation and administration. Are you ready to put together a business plan so you can find funding or get the enterprise start up allowance? Speaker: Duncan Curtis, CO-owner and Director of Business Development, 3 blokes studios 3 Blokes Studios is a leading social games company based in Brisbane, with a strong background in casual games. Duncan is co-founder, co-owner and Chief Executive Bloke. He is also a programmer and designer and has worked on Magical Forest, Brainiversity 2, iWin’s hit hidden object game series Jewel Quest Mysteries 1 & 2 and the Facebook app: Hospital Town. Duncan and the blokes have been enthusiastic supporters of the Brisbane indie game development community and they se the formation of a strong indie game development sector as vital to growing the Australian games industry profile. Supported by: Brisbane IGDA ======================================================= GAME ON public program – Delivering your Game – elsewhere WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG
WHEN: Wednesday September 1st 6.00-7.00pm
The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing – art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out there and gives you hints on reframing your concepts to suit
Speaker: Fee Plumley, Digital Program Officer, Australia Council for the Arts
Fee is a techno-evangelist working across the Major Performing Arts sector through the Arts Organisations Division and all artforms through the Arts Funding Division.
Supported by:
Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
======================================================= Brisbane IGDA & GAME ON PRESENT: The FABULOUS 48 HOUR GAME MAKING CHALLENGE WHERE: the Block & glasshouse, CI Precincts, Musk Av, KG
WHEN: Friday October 1 – 3 2010
48 Hour Game making Challenge – now in its fourth year!
Join us for the delight and mayhem of the fabulous 48 hour challenge. Now in its fourth year, the challenge is the moment when our competitors really do discover whether or not they have what it takes to go beyond and make a game!
Details: www.48hrgamecomp.com/
Supported by:
Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
Reed Interactive
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