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Sony Playstation 4 will be an x86 CPU with an AMD GPU

But that is only the beginning of the story

Mar 2, 2012 in analysis, Consoles, Finance, Gaming, Graphics, Memory, Microprocessors, Opinion, Rumors Tweet

by Charlie Demerjian

spacer With the current wave of Playstation 4 leaks, it is time to spill some of the beans on what we know about the console. The short story is that it completes the AMD clean sweep of all the next gen consoles.

Yes, you heard that right, multiple sources have been telling SemiAccurate for some time that AMD won not just the GPU as many are suggesting, but the CPU as well. Sony will almost assuredly use an x86 CPU for the PS4, and after Cell in the PS3, can you really blame them? While this may point to a very Fusion/Llano-like architecture we hear that is only the beginning.

One reason we haven’t been talking much about this part is that some of the leaks from credible sources are, well, so far out there that they don’t sound believable. With each new leak, those ‘way out there’ ideas seem more and more likely. Are they pie in the sky dreams, or this Sony laying down the law as to who is king of the console business? Six months ago, we would have leaned towards “put down the crack pipe and step away from the EDA tools”, but now we think Sony is trying to take no prisoners this round.

For starters, you have an AMD Fusion type design, and the recently launched but underwhelming Bulldozer, coupled with a GCN/Southern Islands/HD7000 series core is a good start. If you look at the Bulldozer architecture, it does have some really creepy high level similarities to Cell, doesn’t it? SemiAccurate’s sources won’t spill the beans on the exact generation of CPU and GPU that are in the PS4, but we expect it to be a very customized version of an existing or near future design.

So far, so ‘meh’, but Sony isn’t stopping there, and this is what we didn’t want to believe for so long, Sony is going stacking crazy. The leaks all say that there are multiple additions to the core CPU/GPU chip, and they are not on the same die. Actually, given the steady stream of hints surrounding stacking coming from our Japanese speaking moles, the CPU and GPU could very well be on separate, or even stacked dies too. If you look at console economics, the idea is to make a really big and expensive chip that pushes the bounds of manufacturability. You could make two much less expensive chips that don’t push the boundaries nearly as hard, and end up faster than a single chip competitor like Oban.

For the PS3, Sony put two really big and expensive chips in it, and the core Cell didn’t yield well, didn’t perform as intended, and ended up with a core fused off in order to get to market. 5+ years and several shrinks later, it is easy enough to make, yields very well, and is pretty darn cheap to make. Lose your shirt at first, make it up later, and buy yourself added longevity in the process. That basic formula still works, so the PS4 might be a ‘two chip fusion’ design with the intent to weld the two when the technology allows.

If you do that, you need an interposer, something that Intel has been talking about for a while, and recently shown off parts of too. Luckily, if you know where to look, you will see that AMD is behind, but not by much. Given what they are showing off, the tech will be more than ready by any realistic PS4 ship date. With an interposer, you can do things like stack memory on it, and stack a large number low wattage chips.

One of the things that we had heard about the PS4 chip, or should we say PS4 SoC, is that Sony is really keen on the idea of TSVs. The other bit is that they are going to have lots of extras, we have heard about sensors, but that could just be part of the other odd bit, FPGAs. Yeah, there is a lot of weird talk coming out of Sony engineers, and programmable logic, aka an FPGA, is just one of the things. Additional media processing blocks, DSPs, and similar blocks are all part of the concept.

To do all of this, and I do realize how odd it sounds, you would need some monumental memory bandwidth for it not so starve. Sony is known for screwy memory architectures, if you have ever seen PS3 programming documents, you know how much pain a dev has to go through to get bits in the right place at the right time. The PS4 looks to be better in that regard, but far from perfect. Expect stacked memory, and lots of it, all over the aforementioned interposer. I know this sounds crazy, but we have been hearing it for a year plus now, and, well discounted most of it until Paul Demsey got the same story from a Sony CTO.

In the end, it looks like Sony is going to go for the take no prisoners option on the PS4. If you don’t push fab limits that hard, but do push advanced packaging to the limit, you could very well end up with a monster that is simply not manufacturable as a single die. It won’t be cheap, but it will undoubtedly punt a single chip, or a single chip with stacked DRAM, in to the weeds.

Once again, the end result comes down to the age old question of can they make it? On the surface, the answer is yes, but once manufacturing begins, things may not be quite so rosy. The talk from Sony about the PS4 that seemed like so much of a pipe dream last spring seems, well scary realistic right about now. We don’t expect the PS4 before late 2013 best case, 2014 seems much more likely, so things may change a lot before you can buy one.

So in the end, we close with a simple thought, the Playstation 4 is almost undoubtedly an x86 part with AMD graphics too. That is only the very beginning though. If Sony can back up the boasting with real silicon, and the packaging elves can make it in quantity, it should be a game changer, pun intended. Sony is aiming for the moon just like they did for the PS3. Let hope they come closer to the mark this time, game developers could sure use the power.S|A

Tags: advanced packaging, amd, Cell, CPU, Fusion, GPU, highlights, Holy sh...., interposer, playstation, Playstation 4, PS3, Sony, We were right about the XBox Next too, x86

115 Responses to “Sony Playstation 4 will be an x86 CPU with an AMD GPU”

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    Dima Mar 8, 2012 at 3:21 am #

    I hope that all the games that I bought on PSN will be preserved on PS4, or does Sony expects us to buy all the stuff again?

    Reply
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    jason Mar 6, 2012 at 12:08 pm #

    What ridiculous speculation. The parts are high wattage so it will be impossible to stack them. As far as using separate dies for cpu and gpu, there is nothing at all revolutionary about. Every console ever has come out like that. Stacked memory is a real possibility though.

    Reply
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      ompak5 Mar 7, 2012 at 9:43 pm #

      if that is a X86 part then it would be easy for the hackers to hack that console but it would be less expensive for sony to manufacture that console since the GPU and CPU are in one die only..

      Reply
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    Nick Mar 6, 2012 at 9:21 am #

    It needs a quad-core/module with two 256-bit FMA units per core/module to beat Cell.

    So that means only Haswell and Steamroller are potential candidates.

    Reply
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      MGSsancho Mar 13, 2012 at 4:25 am #

      Or the current cell but 2mb cache per spu (to fit an entire frame), enable all the spus, double precision FP, maybe add more PPUs is desired. Oh and obviously a new GPU and you are all set. oh wait that CPU already exist called PowerXCell 8i and you can read about it here https://www-01.ibm.com/chips/techlib/techlib.nsf/products/PowerXCell_8i and www.engadget.com/2009/11/23/ibm-powerxcell-8i-processor-said-to-be-last-of-its-kind-but-cel/

      256FMA instructions are not really useful for games. Double precision is not needed for games (only for gpgpu stuff).

      Reply
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        Nick Mar 15, 2012 at 7:49 am #

        Of course games could use 256-bit FMA. It’s perfect for any SPMD on SIMD workload, aka GPGPU on a CPU. Think physics, for starters.

        Reply
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    techno Mar 5, 2012 at 3:11 pm #

    Really interesting discussion about the pros and cons of x86 or less general purpose hardware in the next gen of consoles.

    Just to throw another log on the fire have you guys seen the reports Valve/steam making a “Steam box”….

    www.theverge.com/2012/3/2/2840932/exclusive-valve-steam-box-gaming-console

    I was wondering if you knowledgeable guys have any thoughts on how such a “console” would have any gaming advantage over a “normal pc”.

    Reply
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      kn00tcn Mar 5, 2012 at 10:59 pm #

      it’s right there in the article “it will give developers a clear lifecycle for their products, with changes possibly coming every three to four years”

      so a dev wouldnt have to start deciding ‘should i make a dx11 version, should i drop shader 2 cards’, etc

      they can be ‘our game will run 30/60fps 4xAA vsync on this machine guaranteed’

      this can boost pc dev interest in getting into the living room, & living room people into pc games (that could be easy & certified for the machine)

      Reply
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        techno Mar 6, 2012 at 1:45 am #

        I was sort of hoping that with standardised hardware that developers would be able to program closer to the metal…but thinking on I guess if they did that then the games would not run on “normal pc’s” with different hardware setups.

        So other than the fact that games are more likely to run well straight out of the box on such a “pc console” and that this may spike interest in pc game development there would not be much advantage for someone happy to run their own gaming rig in getting one of these….unless they heavily discounted/subsidised the cost of the hardware as console mrf’s do.

        Reply
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    pos Mar 5, 2012 at 10:41 am #

    I want the multi-monitor 4K and 8K gaming.

    I want the head tracking 3D games.

    This should be easy.

    Reply
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    sirup Mar 4, 2012 at 12:17 pm #

    This is great news. Of course, the main addons to the cores are cryptographic modules. But nevertheless, the day the PS4 APU is available, that is the day the PS4 APU is hacked. Very good news.

    Other good news, the PS4 APU will roar on prices cuts. It is second generation within 3 years. After 3 years it is 150 US-$ price or less. Great news!

    Sad news: Sony won’t build a computer, it has had a hard lesson. It will only be a gadget, a device, a console, a BD player. It won’t and can’t be a supercomputer neither a universal computer.

    So … who will buy one?

    Even your pad or tablet will do every job the PS4 offers for less or nothing. And the PS4 won’t be portable.

    But it is the right way for Sony and Kaz Hirai. Do and die. Great news!

    Reply
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    Peter Chan Mar 3, 2012 at 7:47 pm #

    Microsoft concentrates on making game software and licences out X-Box console production. Sony has deja vu moment.

    Reply
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    Cole Mar 3, 2012 at 1:15 pm #

    Fascinating…but will this one actually work? Given the number of us who’ve been stung with the faulty PS3 (I bought a launch night 60gb that failed after 26 months with a lens problem and then the YLOD and then a used 40gb that lasted 3 months before the red light of death)…it’s a brave soul who’ll hand yet more cash over for the PS4. Personally I’m done with Sony, my 27 year old Nintendo NES however works just fine. Go Mario.

    Reply
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    punter Mar 3, 2012 at 9:40 am #

    Even if it is Piledriver or whatever, will it necessarily be x86? Modern x86 CPUs largely just use instruction translators to turn x86 machine code into microcode for fairly ISA-neutral CPU cores, right? In that case, wouldn’t it be possible to replace the x86 instruction translator with a translator for something else? That would probably save some die space, maybe save some x86 licensing money, and likely make it a bit harder to port PS4 software as warez for the PC. Just a thought…

    Reply
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      epobirs Mar 3, 2012 at 12:41 pm #

      Nope, the transistor real estate for decoding x86 instructions is incredibly minor by today’s standards. A looong time ago, this was considered one of the reasons x86 days were numbered. Much of Intel itself thought so and tried to create a successor in things like the 8

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