spacer
For further information
0800 328 3631
SU@grimsby.ac.uk

BA


Games Design

From the ground up the BA Games Design degree has been developed in consultation with leading figures and companies from the games industry. These discussions and consultations throughout the development process helped identify the core and extra skills required for a successful career in games design and these have been embedded into the programme. Each module is carefully structured and sits within the degree so that the skills are learned progressively and build on top of one another.
Students will develop all the core and extra skills required to design, develop and publish their own games across a number of platforms including PC, iPhone, iPad and Xbox 360. The technical expertise and industry aligned equipment at the University Centre Grimsby are state-of-the-art and provide an incredibly strong foundation to build and structure a successful collegiate career.

Duration:
3 years full time or 6 years part time.

UCAS Code :

GRIMC G80 G451 BA/GD

Entry Requirements:
You will need a minimum of 200 UCAS points or hold a relevant Access Certificate/Diploma with appropriate units. In line with the widening participation brief, however, the University Centre Grimsby will also encourage applications from students who lack formal qualifications. Please note that full time entry to any year of this course must be via the Universities and Colleges
Admissions Service (UCAS) website www.ucas.com. The code for University Centre Grimsby is G80 GRIMC. For further information or guidance regarding the application process please contact the HE Administration and Admissions Office on 0800 328 3631.

What you will learn:
Level 4
Understanding the process of game design
Unleashing the madness: understanding game narratives
Developing 2D and 3D game worlds
Designing game characters in 2D and 3D
Computers, consoles and the technology of games
Coding for game designers

Level 5
Game engines and advanced coding
Work based activity in games design
Creating complex 3D game environments
Creating sounds and music for games
Publishing products within the games industry
Monsters and mayhem: creating game concepts

Level 6
Final game project: pre-production
Preliminary written study
Professional Practices: Working in the games industry
Final written study
Final game project: production


What next?
Postgraduate qualifications.
Careers requiring multimedia skills.



How is the course assessed?
Portfolios, essays, practical work, dissertation.

Which campus?
Nuns corner.

Awarding body spacer

spacer    spacer    spacer









  • spacer
Home page
  • spacer
Games Design
 
 
  • spacer
Multi-Platform Journalism
spacer School
Leavers
spacer Adult Further
Education
spacer Higher Education spacer International spacer Employers spacer Media
Centre
spacer About Us spacer Downloads spacer Search
spacer Moodle spacer RSS spacer Twitter spacer Facebook spacer Contact Us
gipoco.com is neither affiliated with the authors of this page nor responsible for its contents. This is a safe-cache copy of the original web site.