Multiplayer
As a statements on the current progress, we are happy to announce a first multiplayer connection . As other game subsystems (like inventory, AI, weapons, destructible environment, etc.) are getting ready we needed a multiplayer at some point. We are really concerned about a balance of the game and a possibility to test various game features.
Today, 02/15/2012, the first connection over 430 km was established! Two players meet on the battlefield!
As you can see on the screenshot, there is no weapon attached, no textures and buildings are on the map. It was just a proof-of-concept connection. We run around each other, earned +1500 of the positive development energy and sworn that tomorrow we will enable weapons to-shoot-that-impudent-guy. Actually it was a fun! Really.
Currently there are two multiplayer options in the menu: a hot seat and a lan connection. We discuss ideas about getting centralized servers too. If you are an expert in this field we would be happy to hear your advice.
Also we are still REALLY in a need of 2D artists and designers. All other team members are welcome too. We have a great possibility, great ideas and great team. If there were more people in the crew, we would have a great speed of the development too.
New progress
For the last several months the most progress has been done over the coding part of the development. But still we have a movement in the content part:
Moved to UDK August 2011.
X-COM moved to August 2011 UDK version.
With August version almost completed tactics demo, but we decided to remake own path-finding with A* algorithm for best performance. Also we are doing extended inventory system.
For those reasons public demo release is moved to later time.
We just released internal team demo version to test features and bugs.
Moved to UDK June 2011.
Just now we moved to June 2011 UDK version which has new tools for map creation.
Also inventory is for about 50% completed and custom path-finding is 50% completed too.
General progress 2
We are starting to fixing main x-com project, tech-demo is going to be completed when inventory will be fully finished and demo map will be completed too.
New progress:
- GEO interceptors movement fixed.
- New AI for geo and tactics is started to be implemented.
General progress
Now we are hard working on AI and inventory system, when it will be finished we will release tech build for community.
Moved to UDK May 2011.
Since few time ago we moved to UDK April 2011 which is still has scaleform bugs
Good things should happend, so we are waiting for GFX4 for UDK will be released soon and it will get more power for our UI
Moved to UDK April 2011.
Since today we moved to UDK April 2011 and fixing new bugs happened
New progress screenshots update
Earth view:
Interceptor tests:
Engine screenshots:
Site is up and running!
Welcome to X-COM: Origin. We’ve launched the website, wait for more information.