The Vineyard by Jonas Axelsson
Take a look at the latest UDK scene called "The Vineyard" by Jonas Axelsson! More information on on Jonas' Portfolio Website and Polycount thread.
Simplified Portal 2 Level Editor!
Creating levels for Portal 2 can give a lot of fun but Valve Hammer Editor (Source Engine based games' level editor) can be a barrier that most of the aspiring Level Designers won't pass. Valve is planning to release a simplified version of the level editor that everyone can handle. Official announcement can be found on Portal 2 Website. Big thanks goes to Al Anselmo for preparing an article covering all the information about Valve's new editor. Check it here.
Interview: Thiago Klafke
You don't know Zest Foundation? That's not possible! Meet Zest's author - Thiago Klafke, Environment Artist at Blizzard Entertainment. You can read the interview right here.
The Bridge Crane by Simon O’Callaghan
I can't believe that it's a ID Tech 3 engine. Take a look at Simon O'Callaghan's "The Bridge Crane" scene and have a read about scene production on Simon's portfolio!
Building The World of “Reckoning”
Gamasutra speaks with Colin Campbell, Lead World Designer at Big Huge. You'll find out how to design environments and quests in open world games. Read it here.
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Storytelling Level Design Challenge 2 – Results!
We have a winner of Storytelling Level Design Challenge 2 on World of Level Design! The winner is NightClucker.
More information and list of runner ups can be found on World of Level Design Blog.
Forgotten Keep by Doug Kavanagh
Frogetten Keep is a UDK scene created by Doug Kavanagh. This scene presents nicely done approach into modular objects set with additional decoration and very moody hand painted textures. More information can be found on Polycount thread. Make sure to check all the pages and take a look on Doug's portfolio.
Storytelling Level Design Challenge 2 – Voting
Vote for the best three entries of Storytelling Level Design Challenge 2. More information posted on World of Level Design webiste.
Phases of Level Creation with Chrome Engine 5
Phases of Level Creation is a fly-through level video based on Dead Island assets, rendered with Techland's newest version of Chrome Engine 5. Check it out here and here.
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