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 spacer  'No Tex, We're British' Render Challenge - January (2006)

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'No Tex, We're British' Render Challenge - January (2006)
#1
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New year, new challenges... this month's theme 'No Tex, We're British'.

The Challenge...

To render a texturemap-free scene, then upload it to our 'January (2006)' gallery before the 31st of January (2006).

The Prize...

A copy of Darkling Simulations excellent DarkTree 2.5, an advanced procedural shader authoring tool, for Windows...

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The Catch...

Before entering, be sure to read the rules and other info posted here.


As always, good luck... and don't forget, we have some DarkTree (SimbiontRM) information within our documentation project !!!


Note: Many RenderMan shaders can be found on the web by doing nothing more than a simple search, but both 'RenderMan Repository' and 'The RenderMan Academy' are good resources too.
Posted on: 2006/1/2 2:59
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Re: 'No Tex, We're British' Render Challenge - January (2006)
#2
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Joined: 2005/11/4
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What a fun challenge! Congratulations to the idea.

Two somewhat picky questions regarding the rules, though:

Does a shadow map count as a texture? (Strictly speaking, it is, but I rather think shadow maps should be allowed.)

And does a generated texture count as a texture? (It really is, but if shadow maps are allowed, a generated texture is technically the same thing, and allowing this could make some rather fun perversions possible.)

Differently formulated: is the challenge about entirely avoiding the texture() and possibly even the shadow() functions in SL, or is it about not having any pre-rendered image data as input?

Either way, I have some ideas I am going to try...

Stefan
Posted on: 2006/1/15 15:06
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Re:
#3
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Hi Stegu,

The purpose of this challenge is to see what people can create without using image files (as textures) within their scenes.

That said...

Shadows are allowed (thanks for pointing that out), so I guess pre-rendered textures should be okay also... The idea was to test what can be done with nothing more than shader parameters, so if your textures were created using a shader I can see no problem.

Hope that clears things up.
Posted on: 2006/1/16 1:35
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Re:
#4
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Thanks for the clarification!

Using a render-to-texture pass before the actual
scene description can solve some problems nicely
and make some fun effects possible.
Think of it as a recursive rendering if you like.
Posted on: 2006/1/16 15:39
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The polls are now open (see top of this post) !!!

The entries are as follows...

Implicit Beziers (stegu)

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