About:

Ctrlsave.com is Ong Kian Peng aka Bin. Bin is a new media artist / designer based in singapore who enjoys working with a wide spectrum of media. Currently, he lectures part time in Lasalle College of the Arts and First media design school. He also co-founded audiovisual collective PMP. and is expected to being his mfa in design media arts, UCLA in september 2011.

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Coronado 01 by ctrlsave

Coronado is a six channel sound installation that is inspired by the sonic experience I had at the Coronado beach in California. Using an ocean drum controlled by autonomous mechanical arms as the source of the soundscape, a feedback loop is created and the sound waves are bounced across the six sound channels, creating a spatial interpretation of the sound scape.

3 months ago  14 notes View Larger Image

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Within 140 Characters is an interactive sonic composition which aims to explore the social media phenomenon of Twitter, and its ability to not just entertain, but also give voice and power to those who participate in it. Constrictive, or perhaps liberating, with a unique space of 140 characters, Twitter becomes a personal broadcast station for a sundry of proclamations, from succinct to banal. This sound installation aims to investigate this by grabbing live data from Twitter to create an immediate soundscape.

Within 140 Characters is a selected proposal for Substation’s Sound Art Open Call substation.org/within-140-characters/

Supported by MediaLab Lasalle

3 months ago  View Larger Image

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“Objects for Our Sick Planet ” is a series of work in response to the general public’s attitude and lack of awareness towards issues in pollution and how it can eventually lead to global warming and climate change. Each of these objects translates and highlights everyday situations and locations into visible and perceptible experiences which otherwise are unnoticed and neglected by humans.

Object #03 – Bright Noise

Bright Noise deals with the representation of light pollution in many art works or scientific studies. In many of such works, light pollution is represented through a long exposed image of a long shot at the skyline or city. Very often, it looks nicer and aesthetical rather than a problem that needs to be highlighted. The second object is a mobile field survey tool that scans the light scape of an environment, the result of this is done with a wireless webcan embedded in the tool which does a slit scan.

The scanned image is then pixilated into color blocks in which each block carries a number value of the light source. A program is then activated to scan through each of these pixel blocks and each value would then be translated into a sound. Clicks represent dimmer lights and noise represents bright lights. Silence represents darkness. The entire soundscape would represent the light pollution level of an area.

Project Site : www.ctrlsave.com/bright/scanner.html

1 year ago  View Larger Image

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“Objects for Our Sick Planet ” is a series of work in response to the general public’s attitude and lack of awareness towards issues in pollution and how it can eventually lead to global warming and climate change. Each of these objects translates and highlights everyday situations and locations into visible and perceptible experiences which otherwise are unnoticed and neglected by humans.

Flood Helmet

The Flood Helmet is a mobile device that visualises possible future flood scenarios based on the user’s physical location. The flood level inside the helmet is determined by the GPS location and elevation height of the land that the user is standing on. Flood Helmet gives users a sensory and experiential exploration of their surrounding areas and the future scenario it might hold. This project aims to create a sense of immediacy in users regarding to issues in the rising sea level and that disasters are not always faraway from us.

Project Website

1 year ago  View Larger Image

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“Objects for Our Sick Planet ” is a series of work in response to the general public’s attitude and lack of awareness towards issues in pollution and how it can eventually lead to global warming and climate change. Each of these objects translates and highlights everyday situations and locations into visible and perceptible experiences which otherwise are unnoticed and neglected by humans.

Object #01 Air Monsters



Air Monsters is a toy instrument that investigates the air content in the environment that we live in with a playful approach. This is done through the process of capture, analysis, and visualization. Harmful elements in the air are visualised as animated monsters that have a life of their own, whereby mundane data is translated into a metaphorical representations.

Project Site : ctrlsave.com/airmonsters

1 year ago  View Larger Image

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