Flurry ANE

Posted on February 1, 2012 by heitara

Flurry is very popular service, which can be used to collect statistics for your mobile application. We are glad to present you an Android version of this ANE. The iOS one is written by guys from www.sticksports.com/. More information could be found here .

To make things easier for all developers, we conformed the interface established by the Stickspots and we added a few additional methods, which are supported only in Android.

There are some issues with Flurry’s legal agreement which forbids redistribution of Flurry library. Thus we cannot publish the ANE here, because we will violate some of the points stated there. But do not worry. If you need it, please contact us and we will send it to you. It is a free version and includes the iOS part too.

Here is a short code snippet on how to integrate Flurry ANE in your app. Put these in your main MXML file or its equivalent.

 ActionScript 3 |   copy code |? 
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//preinitialize="onAppPreinitialized(event)"
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//activate="onAppActivated(event)"
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//deactivate="onAppDeactivate(event)"
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protected function onAppPreinitialized(event:FlexEvent):void
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{
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	Flurry.setAppVersion("0.1");
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	//make other calls to pass the appropriate settings
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}
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protected function onAppActivated(event:Event):void
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{
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	Flurry.startSession(flurryId);
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}
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protected function onAppDeactivate(event:Event):void
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{
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	Flurry.endSession();
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}
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Here is some code how to log an event, which will be displayed in your web interface at flurry’s site.
 ActionScript 3 |   copy code |? 
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Flurry.logEvent("Name of event", {parameter1 : value1, parameter2 : value2 });
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There is a documentation for the Flurry class. It will be published soon here.
Hope you enjoy the ANE.

Note: If you are not using Flash Builder 4.6 to build your AIR project, then you should add the following lines in your app-descriptor.xml file.

 XML |   copy code |? 
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<extensions>
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    <extensionID>com.sticksports.nativeExtensions.Flurry</extensionID>
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</extensions>
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You can explore other ANEs here:
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10 Responses to Flurry ANE

  1. spacer Maximo Saca says:
    February 17, 2012 at 6:50 pm

    Hi there. Just tested your AdMob ANE on Android and works nicely.

    Could you please send me the Flurry ANE please?

    Regards.

    Reply
  2. spacer Gil says:
    February 25, 2012 at 7:37 pm

    Please send me the ANE, It’s great to see people like you!
    keep up the great work!

    Thanks
    Gil

    Reply
  3. spacer Adriana says:
    February 26, 2012 at 10:15 pm

    thanks for share!

    Reply
  4. spacer Chris Andrews says:
    February 28, 2012 at 10:44 am

    Please could you send me your ANE or a link, I would love to give it a try and get it working in our apps.

    Thanks
    Chris

    Reply
  5. spacer Peter says:
    March 5, 2012 at 1:33 pm

    Please could you send me your ANE or a link, I would love to give it a try and get it working in our apps.

    Thanks
    Chris

    Reply
  6. spacer mitchell thomas says:
    March 8, 2012 at 3:14 am

    Just successfully installed your Admob ane with Flash CS5, works great, although the need to update my android-res.jar file to a newer version threw me for a couple hours before I finally figured it out. Nice work.

    Please send the Flurry ane.

    Thanks,
    Mitchell

    Reply
  7. spacer Kartik says:
    March 13, 2012 at 9:35 am

    Hi,

    I want to test the flurry on iOS environment can you please just send me the required files and document to integrate.

    Thanks in Advance.

    Reply
  8. spacer rahul says:
    March 21, 2012 at 3:12 am

    Can you please mail me the ANE file (Android+ ios) . I would like to test it on my mobile.

    Reply
  9. spacer Andrea says:
    April 12, 2012 at 1:06 pm

    can you please send to my email the the flurry ane files?
    Thanks so much for sharing.

    Reply
  10. spacer Farhad says:
    April 13, 2012 at 10:32 am

    Hi can I get the Flurry ANE for Android and IOS? Thanks spacer

    Reply

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