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'Ongamestart' web sites

rawkes.com
Speaking. rawkes
2012-02-23 ⚑r&d ⚑video
ongamestart Poland 22nd Sep 2011 Lanyrd Slides Follow.up ASSEMBLY Summer 2011 Hartwall Areena, Helsinki 04th Aug 2011 Lanyrd Slides Video Follow.up London JS Poke, London 18th Jul 2011 Lanyrd Slides Follow.up Google Tech Talk Google HQ, Mountain View 15th Jul 2011 Slides Video Follow.up SF HTML5 Game Pro, San Francisco 11th Jul 2011 Slides Video Follow.up Social Media DMOs Oceanografic, Valencia 23rd Jun 2011 Digital Surrey The
Assembling the pix.6t4 netduino.powered hand.held game system. pete brown [..]
2012-02-11 ⚑games ⚑tech ⚑blog
ongamestart base. ongamestart ; ScrollMessage Hello World. ; protected override void OnLeftButtonClick uint port, uint state, DateTime time base.OnLeftButtonClick port, state, time ; protected override void OnRightButtonClick uint port, uint state, DateTime time base.OnRightButtonClick port, state, time ; public override void Loop Program Next, I copied the Program.cs from one of the other projects. I made three changes to the
My first real pix.6t4 game sixty4racer. pete brown 10rem.net
ongamestart base. ongamestart ; private int currentLevel 0; private float currentlevelSpeedIncrement 0f; private float exactScrollPosition 0.0f; private int CurrentWorldLine get return int exactScrollPosition; private void InitializeLevel World screens.GetLevelComposition currentLevel ; exactScrollPosition screens.GetLevelPixelHeight currentLevel. 1; currentlevelSpeedIncrement 0.02f float currentLevel; tweak this to change speed
tinysubversions.com
My projects
2012-02-09 ⚑games ⚑tech
ongamestart Archives February 2012 1 January 2012 1 December 2011 1 November 2011 2 October 2011 3 September 2011 6 August 2011 3 July 2011 1 June 2011 4 May 2011 3 April 2011 3 March 2011 6 January 2011 2 December 2010 2 November 2010 3 October 2010 3 September 2010 1 August 2010 2 July 2010 4 June 2010 3 May 2010 3 April 2010 10 March 2010 5 February 2010 6 January 2010 10 December 2009 5 November 2009 4 October 2009 2 September
Effective networking in the game industry
ongamestart Archives February 2012 1 January 2012 1 December 2011 1 November 2011 2 October 2011 3 September 2011 6 August 2011 3 July 2011 1 June 2011 4 May 2011 3 April 2011 3 March 2011 6 January 2011 2 December 2010 2 November 2010 3 October 2010 3 September 2010 1 August 2010 2 July 2010 4 June 2010 3 May 2010 3 April 2010 10 March 2010 5 February 2010 6 January 2010 10 December 2009 5 November 2009 4 October 2009 2 September
Tiny subversions 8211; darius kazemi
ongamestart September 23, 2011 These are my notes from Brandon Jones ongamestart session on WebGL. Brandon 8217;s the author of the awesome glmatrix. Any mistakes or misinterpretations are my own. My notes are in square brackets. I came in a little late to this session. Brandon built a Quake 3 level renderer. Q3 demo had no serverside stuff. All clientside.. Read the full article larr; Previous Entries I m Darius Kazemi. I live in
Hyperandroid. coding experiments.
2013-02-08
ongamestart CAAT Sumon Canvas Sumon WebGL Sumon CSS CSS3 Tiler CSS3 Mosaic Texture Packer Index Tweet Here are some examples developed mainly in my spare time using HTML, HTML5, CSS3 3D and Javascript. Many of these experiments, at least the CSS3 related ones must be viewed with Safari 5 or Chrome Chromium 12 development. Otherwise, either wrongly presented things or nothing at all could be seen. My intention with this site is
Sumon webgl. hyperandroid
ongamestart CAAT Sumon Canvas Sumon WebGL Sumon CSS CSS3 Tiler CSS3 Mosaic Texture Packer Sumon WebGL This Mathmayhem Sumon version is WebGL enabled. If your system is unable to create a hardware accelerated context, CAAT automatically falls back to canvas animation. You ll realize you re watching at the GL enabled version because the grass animation is missing and the Ovnis generate larger trails. You can enable grass animation
Css3 mosaic. hyperandroid
ongamestart CAAT Sumon Canvas Sumon WebGL Sumon CSS CSS3 Tiler Texture Packer CSS3 Mosaic Mosaic aims to be an image rotator. Many parameters can be instrumented from tile transition, to number of rows or columns or the transition formulae to change images. More Experiments Tweet Max rows 12 Max columns 12 Tile rotation 2500ms Tile delay 50ms Tile rotation style Random Horizontal Vertical Both Both 2 Any Auto run Images are c
Tojicode ios rage rendered with webgl
2012-04-15 ⚑games ⚑video ⚑blog
ongamestart this September as part of my presentation.I have several follow up posts to this one that I ll be making soon to post the source code for this demo, describe the file format at least the bits that I was able to figure out and talk about some of the rendering techniques used here and why I feel this is a great format for WebGL.UPDATE I ve now got the file format notes that I kept while building this demo avaliable as a
Tojicode rage webgl tech talk
ongamestart about my Quake 3 demo, I knew immediately that I wanted to build a new demo that I could show off alongside it, and I wanted it to be a format that was better suited for the web. Quake 3 makes for an impressive look what I can do demo, but it relies pretty heavily on the assumption that all of your resources reside on a local disk, and that the player doesn t mind waiting for the whole level to load before doing
Martin kool. page 1 of 3
2012-02-10 ⚑games ⚑apple ⚑blog
ongamestart . The first HTML5 Game Conference. 0 December 2nd, 2011 How to use Firebug on your iPad and iPhone Web developers targetting HTML5 on iDevices would really benefit from having Web Developer Tools or Firebug on Mobile Safari. Enter Firebug Lite. However, iPads, iPhones and bookmarklets don 8217;t go well together, so I put together this little howto. All credits to Joe Hewitt for creating Firebug. Surf to this page on
rawkes.com
Speaking. rawkes
2012-02-23 ⚑r&d video
ongamestart Poland 22nd Sep 2011 Lanyrd Slides Follow.up ASSEMBLY Summer 2011 Hartwall Areena, Helsinki 04th Aug 2011 Lanyrd Slides Video Follow.up London JS Poke, London 18th Jul 2011 Lanyrd Slides Follow.up Google Tech Talk Google HQ, Mountain View 15th Jul 2011 Slides Video Follow.up SF HTML5 Game Pro, San Francisco 11th Jul 2011 Slides Video Follow.up Social Media DMOs Oceanografic, Valencia 23rd Jun 2011 Digital Surrey The
Tojicode ios rage rendered with webgl
2012-04-15 ⚑games video ⚑blog
ongamestart this September as part of my presentation.I have several follow up posts to this one that I ll be making soon to post the source code for this demo, describe the file format at least the bits that I was able to figure out and talk about some of the rendering techniques used here and why I feel this is a great format for WebGL.UPDATE I ve now got the file format notes that I kept while building this demo avaliable as a
Assembling the pix.6t4 netduino.powered hand.held game system. pete brown [..]
2012-02-11 games ⚑tech ⚑blog
ongamestart base. ongamestart ; ScrollMessage Hello World. ; protected override void OnLeftButtonClick uint port, uint state, DateTime time base.OnLeftButtonClick port, state, time ; protected override void OnRightButtonClick uint port, uint state, DateTime time base.OnRightButtonClick port, state, time ; public override void Loop Program Next, I copied the Program.cs from one of the other projects. I made three changes to the
My first real pix.6t4 game sixty4racer. pete brown 10rem.net
ongamestart base. ongamestart ; private int currentLevel 0; private float currentlevelSpeedIncrement 0f; private float exactScrollPosition 0.0f; private int CurrentWorldLine get return int exactScrollPosition; private void InitializeLevel World screens.GetLevelComposition currentLevel ; exactScrollPosition screens.GetLevelPixelHeight currentLevel. 1; currentlevelSpeedIncrement 0.02f float currentLevel; tweak this to change speed
tinysubversions.com
My projects
2012-02-09 games ⚑tech
ongamestart Archives February 2012 1 January 2012 1 December 2011 1 November 2011 2 October 2011 3 September 2011 6 August 2011 3 July 2011 1 June 2011 4 May 2011 3 April 2011 3 March 2011 6 January 2011 2 December 2010 2 November 2010 3 October 2010 3 September 2010 1 August 2010 2 July 2010 4 June 2010 3 May 2010 3 April 2010 10 March 2010 5 February 2010 6 January 2010 10 December 2009 5 November 2009 4 October 2009 2 September
Effective networking in the game industry
ongamestart Archives February 2012 1 January 2012 1 December 2011 1 November 2011 2 October 2011 3 September 2011 6 August 2011 3 July 2011 1 June 2011 4 May 2011 3 April 2011 3 March 2011 6 January 2011 2 December 2010 2 November 2010 3 October 2010 3 September 2010 1 August 2010 2 July 2010 4 June 2010 3 May 2010 3 April 2010 10 March 2010 5 February 2010 6 January 2010 10 December 2009 5 November 2009 4 October 2009 2 September
Tiny subversions 8211; darius kazemi
ongamestart September 23, 2011 These are my notes from Brandon Jones ongamestart session on WebGL. Brandon 8217;s the author of the awesome glmatrix. Any mistakes or misinterpretations are my own. My notes are in square brackets. I came in a little late to this session. Brandon built a Quake 3 level renderer. Q3 demo had no serverside stuff. All clientside.. Read the full article larr; Previous Entries I m Darius Kazemi. I live in
Tojicode ios rage rendered with webgl
2012-04-15 games ⚑video ⚑blog
ongamestart this September as part of my presentation.I have several follow up posts to this one that I ll be making soon to post the source code for this demo, describe the file format at least the bits that I was able to figure out and talk about some of the rendering techniques used here and why I feel this is a great format for WebGL.UPDATE I ve now got the file format notes that I kept while building this demo avaliable as a
Tojicode rage webgl tech talk
ongamestart about my Quake 3 demo, I knew immediately that I wanted to build a new demo that I could show off alongside it, and I wanted it to be a format that was better suited for the web. Quake 3 makes for an impressive look what I can do demo, but it relies pretty heavily on the assumption that all of your resources reside on a local disk, and that the player doesn t mind waiting for the whole level to load before doing
Martin kool. page 1 of 3
2012-02-10 games ⚑apple ⚑blog
ongamestart . The first HTML5 Game Conference. 0 December 2nd, 2011 How to use Firebug on your iPad and iPhone Web developers targetting HTML5 on iDevices would really benefit from having Web Developer Tools or Firebug on Mobile Safari. Enter Firebug Lite. However, iPads, iPhones and bookmarklets don 8217;t go well together, so I put together this little howto. All credits to Joe Hewitt for creating Firebug. Surf to this page on
Assembling the pix.6t4 netduino.powered hand.held game system. pete brown [..]
2012-02-11 ⚑games ⚑tech blog
ongamestart base. ongamestart ; ScrollMessage Hello World. ; protected override void OnLeftButtonClick uint port, uint state, DateTime time base.OnLeftButtonClick port, state, time ; protected override void OnRightButtonClick uint port, uint state, DateTime time base.OnRightButtonClick port, state, time ; public override void Loop Program Next, I copied the Program.cs from one of the other projects. I made three changes to the
My first real pix.6t4 game sixty4racer. pete brown 10rem.net
ongamestart base. ongamestart ; private int currentLevel 0; private float currentlevelSpeedIncrement 0f; private float exactScrollPosition 0.0f; private int CurrentWorldLine get return int exactScrollPosition; private void InitializeLevel World screens.GetLevelComposition currentLevel ; exactScrollPosition screens.GetLevelPixelHeight currentLevel. 1; currentlevelSpeedIncrement 0.02f float currentLevel; tweak this to change speed
Tojicode ios rage rendered with webgl
2012-04-15 ⚑games ⚑video blog
ongamestart this September as part of my presentation.I have several follow up posts to this one that I ll be making soon to post the source code for this demo, describe the file format at least the bits that I was able to figure out and talk about some of the rendering techniques used here and why I feel this is a great format for WebGL.UPDATE I ve now got the file format notes that I kept while building this demo avaliable as a
Martin kool. page 1 of 3
2012-02-10 ⚑games ⚑apple blog
ongamestart . The first HTML5 Game Conference. 0 December 2nd, 2011 How to use Firebug on your iPad and iPhone Web developers targetting HTML5 on iDevices would really benefit from having Web Developer Tools or Firebug on Mobile Safari. Enter Firebug Lite. However, iPads, iPhones and bookmarklets don 8217;t go well together, so I put together this little howto. All credits to Joe Hewitt for creating Firebug. Surf to this page on

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