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'Xrender' web sites

www.kde.org
Kde. kde 4.8.2 changelog
2014-11-13 ⚑enterprise
xrender support for magnifier effect. See Git commit c63944e. Implement xrender support for snaphelper effect. See Git commit 4abba97. Add xrender support to screenshot effect. See Git commit 30ee236. Add offscreen render support to xrender . Bugfixes Ensure that KConfig update script does not overwrite custom settings. See Git commit 05e1ee0. Lower windows does not change focus for Focus Strictly Under Mouse Focus Policies. Fixes
ftp.netbsd.org
The netbsd packages collection x11 xrandr
2013-03-12
xrender 0.8 libtool.base 2.2.6bnb3 gcc3.c 3.0 gcc3.c.3.3.6 ,nb gcc3.c 3.3.6 gcc3.f77 3.0 gcc3.c 3.3.5nb1 gcc3.f77 3.3.5nb2 pkg.config 0.25 x11.links 0.72 osabi.NetBSD.5.1 STABLE renderproto 0.9.3nb1 renderproto 0.9 xrender 0.2 xrender 0.8.2 xrender 0.9.0nb1 randrproto 1.2.0 randrproto 1.0 Xrandr 1.0.1 Xrandr 1.0.2nb3. This package requires the following package s to run nickle. 0.9 Xrandr 0.99 xrender 0.8 xrender 0.2 xrender 0.8.2
Optimizing kwin 4.8. dev urandom thoughts
2012-11-25 ⚑blog ⚑tech
xrender for compositing. As a nice side effect this also means that the optimizations described here equally apply to the xrender backend. paintGenericScreen is the general implementation which just draws the window stack bottom to top, doing the preprocessing and the rendering in the same pass. This has the advantage that you can draw every scene, but with the cost that it is not really optimized. Especially fullscreen effects
Philipp. dev urandom thoughts
xrender for compositing. As a nice side effect this also means that the optimizations described here equally apply to the xrender backend. paintGenericScreen is the general implementation which just draws the window stack bottom to top, doing the preprocessing and the rendering in the same pass. This has the advantage that you can draw every scene, but with the cost that it is not really optimized. Especially fullscreen effects
Dev urandom thoughts. just another random blog
xrender for compositing. As a nice side effect this also means that the optimizations described here equally apply to the xrender backend. paintGenericScreen is the general implementation which just draws the window stack bottom to top, doing the preprocessing and the rendering in the same pass. This has the advantage that you can draw every scene, but with the cost that it is not really optimized. Especially fullscreen effects
Enlightenment. about
2013-03-11 ⚑tech
xrender , GDI, DirectFB etc. It is a scene graph library that retains state of all objects in it. They are created then manipulated until they are no longer needed, at which point they are deleted. This allows the programmer to work in terms that a designer thinks of. It is direct mapping, as opposed to having to convert the concepts into drawing commands in the right order, calculate minimum drawing calls needed to get the job
www.kde.org
Kde. kde 4.8.2 changelog
2014-11-13 enterprise
xrender support for magnifier effect. See Git commit c63944e. Implement xrender support for snaphelper effect. See Git commit 4abba97. Add xrender support to screenshot effect. See Git commit 30ee236. Add offscreen render support to xrender . Bugfixes Ensure that KConfig update script does not overwrite custom settings. See Git commit 05e1ee0. Lower windows does not change focus for Focus Strictly Under Mouse Focus Policies. Fixes
Optimizing kwin 4.8. dev urandom thoughts
2012-11-25 blog ⚑tech
xrender for compositing. As a nice side effect this also means that the optimizations described here equally apply to the xrender backend. paintGenericScreen is the general implementation which just draws the window stack bottom to top, doing the preprocessing and the rendering in the same pass. This has the advantage that you can draw every scene, but with the cost that it is not really optimized. Especially fullscreen effects
Philipp. dev urandom thoughts
xrender for compositing. As a nice side effect this also means that the optimizations described here equally apply to the xrender backend. paintGenericScreen is the general implementation which just draws the window stack bottom to top, doing the preprocessing and the rendering in the same pass. This has the advantage that you can draw every scene, but with the cost that it is not really optimized. Especially fullscreen effects
Dev urandom thoughts. just another random blog
xrender for compositing. As a nice side effect this also means that the optimizations described here equally apply to the xrender backend. paintGenericScreen is the general implementation which just draws the window stack bottom to top, doing the preprocessing and the rendering in the same pass. This has the advantage that you can draw every scene, but with the cost that it is not really optimized. Especially fullscreen effects

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