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ComicsML Resource Page

jmac's ComicsML Resource Page

Here is my growing collection of stuff pertaining to ComicsML, a proposed XML-based markup language for digital comics.

In a nutshell, ComicsML attempts to give online comics a way to describe their own content, and in so doing expand their visibility, flexibility, and accessibility in a number of ways.

The current version of the ComicsML standard is 0.2.

Current status of all of this

As I write this section of the page, in mid 2006, it has been many years since I have had the time or interest to pursue ComicsML any further. (I have more or less hung up my comics hat in order to pursue the study of putting strange games onto computers.)

I consider the architecture described here free to the world. Share and enjoy. Build and improve. If you end up doing something cool with ComicsML, let me know about it, and I would appreciate it if you would give me some credit as well.

Years-old stuff follows...

Documentation

Software

Tangents

Things elsewhere on the Web that collide comics with XML in other ways...

Suggestions for more links are welcome.

gipoco.com is neither affiliated with the authors of this page nor responsible for its contents. This is a safe-cache copy of the original web site.